CFP: Computer & Education: Special Issue on Augmented Reality Learning
CFP: Computer & Education: Special Issue on Augmented Reality Learning
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CALL FOR PAPERS
COMPUTERS & EDUCATION (ISSN: 0360-1315)
www.elsevier.com/locate/compedu
Special Issue on Augmented Reality Learning
Introduction
Augmented reality (AR), which bridges virtual and real world environments,
has the potential to open up new opportunities for increased engagement
and constructive learning contexts. The educational values of AR are
increasingly recognized by researchers and AR is regarded as one of
several”next generation” pedagogical media tools that can be used to
promote learning quality. It is of note that AR can mean many things, all
of which are based on supplementing real environments with context-aware
real-time digital information. This ranges from vision-based 3D tabletop
interactive, to landscape scale digital games.
The numerous functional advances and widespread usage of mobile devices
make it possible to extend the traditional functions of desktops and
see-through head-mounted displays so that AR can be accessed on tablet
PCs, mobile phones, and PDAs. Indeed, the use of mobile devices makes AR
more affordable and accessible in the facilitation of learning activities.
In addition, rather than simply being a platform for delivering AR
content, mobile devices possess novel attributes including portability,
social interactivity, connectivity, context sensibility, and
individuality. Therefore, the convergence of AR with mobile devices
creates an opportunity for increasingly innovative experiences applicable
to a wide range of learning practices.
While early educational AR applications focused more heavily on
technological innovation than classroom needs, many educational
researchers are now taking this medium seriously. There are many cases of
transformative innovations that are based on real educational needs,
implemented in authentic situations and based on solid research. This
nascent field could benefit greatly from a collected set of works that
spans a range of technologies, practices and research methodologies. The
goals of this special issue are to broaden the research scope of AR
learning and to provide new insight into opportunities offered by AR
technology that could strengthen users’ overall learning experiences.
Topics
We invite original, high-quality submissions for this special issue on AR
Learning. Topics of interest include but are not limited to:
– Theoretical framework of AR learning
– Ubiquitous AR learning
– Context-aware mobile AR learning
– AR collaborative learning
– AR technology and educational simulations and games
– AR in formal and informal learning
– AR learning in workplaces
– AR learning for special groups (e.g. children, the elderly, the
disabled, etc.)
– Design guidelinesfor AR learning environments and educational
applications
– Research methodologies for evaluating AR learning
Important Dates
Manuscript due date: January 1, 2012
First round notification: March 1, 2012
Revised paper due: May 1, 2012
Notification of acceptance: June 1, 2012
Submission of final manuscript: July 1, 2012
Tentative publication date: First issue on 2013
Paper Submission
Only original papers that are not previously published or currently
submitted for any other journal publication will be considered.
Manuscripts should be prepared and submitted according to the Guide for
Authors of Computers & Education
All submissions will be subject to the standard of review protocol and
quality standard of Computers & Education. For more information related to
this Call for Papers, please contact the Guest Editors.
Guest Editors Contact Information
Prof. Henry B.L.Duh
Interactive and Digital Media Institute/ Department of Electrical and
Computer Engineering
National University of Singapore, Singapore
eledbl@nus.edu.sg
Prof. Eric Klopfer
Scheller Teacher Education Program
Massachusetts Institute of Technology, USA
klopfer@mit.edu